Although you guys are at a rough start of the game I see alot of potential. I enjoyed this game and killing the enemies. Seeing the pickup 'animation' for enemy loot was very satisfying. The enemies designs were super cool and I liked the auto sword throwing.
I guess you can add sounds overall, a health bar, and maybe one more weapon with a different flight pattern (Idk if that would be very difficult.)
I can't really say much because there's not much there. I tried walking toward the big doorway thinking that's how the game started but I guess I'm just stuck in a circular room unable to look up or down.
My character really do be hexxed cus they stuck in purgatory.
Maybe also have the zip file unpack into a folder rather than dumping the contents randomly in whatever folder I open it in.
And also naming the executable the name of the game somewhere so it doesn't get mixed in with the other project folders that also don't unzip into it's own folder.
Can't wait for a build where you actually get to murder enemies.
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Although you guys are at a rough start of the game I see alot of potential. I enjoyed this game and killing the enemies. Seeing the pickup 'animation' for enemy loot was very satisfying. The enemies designs were super cool and I liked the auto sword throwing.
I guess you can add sounds overall, a health bar, and maybe one more weapon with a different flight pattern (Idk if that would be very difficult.)
I can't really say much because there's not much there.
I tried walking toward the big doorway thinking that's how the game started but I guess I'm just stuck in a circular room unable to look up or down.
My character really do be hexxed cus they stuck in purgatory.
Maybe also have the zip file unpack into a folder rather than dumping the contents randomly in whatever folder I open it in.
And also naming the executable the name of the game somewhere so it doesn't get mixed in with the other project folders that also don't unzip into it's own folder.
Can't wait for a build where you actually get to murder enemies.